Friday, February 6, 2009

Curiouser and curiouser

  • Consumable ammunition has been removed from the game. Arrows and bullets no longer stack, but are not consumed. Ranged attack speed bonus gained from quivers and ammo bags will be preserved in a different capacity.
  • A new tier of hunter pet talents have been added. In particular, this allows Beastmaster hunters to improve their damage per second (DPS) with their 51 point talent.
  • Hunting Party – this talent has been reduced to 3 ranks and also grants a passive bonus to the hunter.
  • Piercing Shots – this talent has been changed. Your Aimed, Steady and Chimera Shots cause the target to bleed for 10/20/30% of damage dealt for 8 sec.
  • Sniper Training – this talent has been changed. After standing still for 6 sec, you gain a 2/4/6% damage bonus to Steady, Aimed and Explosive Shot.
  • We are also looking to add additional trap functionality to Survival.

The wording on the ammo changes is weird. They are no longer consumed and no longer stack? So, they are gone forever, or are they reduced to an infinite item? I... I'm not sure how I feel about this. On one hand, good-bye major gold sink and pain in the ass. On the other hand, ammo has always been part of us. It's been a DPS boost and a reward. Not to mention it further reduces the applications of engineering... Gonna have to wait and see how this turns out.

Nice, new tiers of pet talents. Could be fun. I like boosting BM through the pet and not through something like Serpent Swiftness.

Hunting Party changes are nice - for SV. I want a passive mana talent... Not like it frees up any points though; our SV hunters only put two or three points in it anyway. The Sniper Training is weird. Sure, it sucks for all the moving fights, but nice for close-range fights, like Thaddius or Malygos.

Piercing Shots... how interesting. A rolling DoT, or perhaps it will be replaced by the higher damaging shot? I might just move ISS points into it...

1 comment:

... said...

I've already made a sticky note on my comp to burn through the ammo I have, and only make what I need day to day... I'm kind of hoping they seway this into having ammo that adds differnt effects like extra fire, frost, etc damage.