Thursday, June 18, 2009

3.2's more interesting aspects...

Okay, now that my rant about the trap nerfs is out, I can go on about the other bits of the patch notes that I find interesting.

The Argent Tourney: Okay, more mounts, more pets, etc. Yay, I always love those. The new instance? Sounds kinda complicated, but no doubt will be another VoA.

  • Portals from Orgrimmar and Stormwind have been added leading players to the Stair of Destiny at the Dark Portal. Once there, players can access a flight path directly from the Stair of Destiny to Shattrath.

  • Okay, I think that was necessary now that Shatt is no longer a central hub. But...

  • A new zeppelin docking ramp has been added to Thunder Bluff allowing Horde players easier transport to and from Orgrimmar.

  • ... kinda unnecessary. Really, I just see this as easing the Alliance farming of Cairne.

  • When standing at a capture point that you control, you will gain a buff called Honorable Defender. This buff grants +50% honor gained from kills. This currently affects Arathi Basin, Eye of the Storm and Isle of Conquest.

  • Yay for promoting defending and not fighting in the roads!

  • Arathi Basin
    • The time it requires to capture a base has been reduced to 8 seconds, down from 10 seconds.
    • The game now ends when one team reaches 1600 victory points, down from 2000.
  • Eye of the Storm
    • The time it requires to capture the center flag has been reduced to 8 seconds, down from 10 seconds
    • The game now ends when one team reaches 1600 victory points, down from 2000.
  • Warsong Gulch
    • There is a now a 20 minute timer on this battleground. After that time, the team with the most flag captures wins. If this would result in a tie, the team that captured the first flag wins. If neither side has captured a flag, then the game ends in a tie.
    NOOOOOOO! WHY ARE YOU KILLING MY BATTLEGROUNDS?! Not necessary! Not necessary! This only promotes lazy PvP play!

  • Emblem System Changes
    • Both the 10 and 25 player instances of the Crusaders' Coliseum drop a new Emblem of Triumph.
    • Any dungeons that previously dropped Emblems of Heroism or Valor, such as Naxxramas or Heroic Halls of Stone, will now drop Emblems of Conquest instead. Emblems of Conquest can still be converted to Valor or Heroism.
    • The heroic dungeon daily quest will now reward 2 Emblems of Triumph and the normal daily dungeon quest will reward 1 Emblem of Triumph.
    • The existing achievements to collect 1, 25, 50, etc. Emblems of Heroism, Valor, and Conquest have been converted to Feats of Strength since Heroism and Valor Emblems are no longer attainable.
    • New achievements have been added to collect various amounts of any combination of emblems.
    Um... okay. Free gear for the masses! But meh, all my badges go to is Heirlooms for my druid, gems, and PvP gear anyway.

    All pets now receive 40% of their master's resilience and 100% of their master's spell penetration. In addition, if a player is at their appropriate spell hit chance or hit chance maximum, their pet will be at the maximum for spell hit chance, hit chance, and expertise. If they are below the maximum, their pet will be proportionately below those maximums.

    That's nice.

    Replenishment: This buff now grants 1% of the target's maximum mana over 5 seconds instead of 0.25% per second. This applies to all 5 sources of Replenishment (Vampiric Touch, Judgements of the Wise, Hunting Party, Enduring Winter Frostbolts and Soul Leech).

    I see what you did there, and I am not amused.

    Silence, Strangulate, Silencing Shot, and Arcane Torrent: These abilities will also apply a 3 second interrupt effect against non-player controlled targets, making them more versatile against creatures immune to silencing effects.

    Interesting...

    Quest creatures and objects will now show on the player's world map.

    Please, will the game play itself for me? Do they even bother writing quest text anymore?

    Vendor prices will now be listed on items whether or not players are at a vendor.

    Well, at least I can see the value of something before I decide to delete it or keep it to vendor.

    The ravasaur trainer Mor'vek has returned to Un'Goro and will offer to help Horde players raise and train a Venomhide Ravasaur as a mount... if they can survive the creature's deadly poison.

    FUCK. YEAH.

    Chef's Hat is now superior quality and allows the chef to cook faster.

    Goddamn it, I knew I shouldn't have deleted it as soon as I bought it...

  • The Nexus: The Oculus & The Eye of Eternity
    • Vehicles (drakes) used in these instances now scale with item level.
    Thank you!

    3 comments:

    Criven said...

    I'm deeply irritated at the badge change actually.

    There's now less tacit encouragement to do Ulduar 10 hard modes. The better badges worked as a good instant gratification incentive.

    Ah well. I'll admit I'll still be going into /heroics-grind mode shortly enough.

    Brajana said...

    I think the Thunder Bluff zepp was necessary. Sure, it doesn't matter at 80... but that's a really long run for low level characters.

    Thunder Bluff is the only major city that doesn't have a "shortcut" to get to from another city - no teleporter (UC->SMC), tram (IF->SW), boat (SW->Darn/Exodar) or zeppelin (UC->Org). This should have been there from the start!

    I think the badge thing is a little silly. It means my alts will never get to see Ulduar, because it's going to be completely skipped over. Why run Ulduar when you can run Heroics/Naxx? Boo.

    Torgall said...

    And that's one of the things I love about Thunder Bluff... it's nice and secluded. Sure you have to make that lame run once, but after that it's a mere 40 copper, 3 min. flight. No zep necessary (heck, waiting for the zep alone could take longer than just using the flight master). Blizz is going to mess up the beautiful view from the mesas by sticking an ugly tower there!

    Here's what I'm scared of... the replenishment nerf. Just as Marks is starting to come somewhat together as far as mana use goes, they go and nerf replenishment. I'm scared it'll be back to OOM 2/3 of the way into a boss fight again, which means a DPS drop for us as we attend to our mana issues. Unless they want to drop the mana cost of Chimera shot again, then I'll be happy! :)