Surefooted - Moved from Tier 4 to Tier 2. No longer increases hit chance.
Focused Aim - No longer effects Aimed Shot. Now also increases your chance to hit by 1/2/3%.
Great, now I have to spec into it.
Black Arrow - Fires a Black Arrow at the target, slowing the target's movement speed by 70%. While the movement speed effect holds, the damage done by your ranged shots are increased by 15% on the target. Lasts for 6 sec. 6% base mana, Instant, 35 yard range, 12 second cooldown.
Don't care.
Aimed Shot - Mana cost reduced from 16% to 12% of base mana. Now instant cast. Cooldown increased from 6 seconds to 10 seconds. Ranged damage increase reduced for all ranks.
Not speccing into it.
Marked for Death - Now increases your damage done by your shots and the damage done by your pet's special abilities by 1/2/3/4/5% (down from 2/4/6/8/10%) on marked targets.
Yea! Another nerf!
I don't know why I bother getting pissed. Hopefully everything will settle down... yeah, right...
As of now, this spec.
There are now words right now to describe how pissed I am that I have to take that useless talent known as Readiness in order to get Trueshot. WTF am I going to use it on besides Rapid Fire?
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2 comments:
If we get Black Arrow back, I want the original implementation - it was Serpent, Viper, and Concussive all baked into one delicious calzone-like package.
mmmm... calzones...
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